AI Insights · Timothy · October 2021
Top 5 Shopping Games Performance in Africa Q3 2021
Discover the performance trends of the top 5 shopping games on a unified platform in Africa during Q3 2021, with insights on downloads, revenue, and active users.
Throughout the third quarter of 2021, the top 5 shopping games in Africa demonstrated varied performance in terms of downloads, revenue, and active users. Here's a closer look at each app's metrics and trends, based on data from Sensor Tower.
Supermarket Game by FM by Bubadu saw a consistent pattern in weekly downloads, starting at approximately 37K in late June and gradually decreasing to around 27K by the end of September. The game's weekly active users followed a similar downward trend, from about 62K to 45K over the same period. Revenue saw sporadic increases, with peaks of $12 in late August and late September.
Supermarket Modern Lollipop, published by Tor Labs, experienced significant fluctuations in weekly downloads. Notable peaks occurred in early July with 15.6K downloads and in early September with nearly 75K downloads. Active users mirrored this pattern, peaking at approximately 154K in early September. However, the game did not generate any revenue during this period.
Vlad & Niki Supermarket game from Hippo Kids Games maintained a steady performance in weekly downloads, ranging from around 14.6K to 20.8K. Active users remained relatively stable, fluctuating between 43K and 50K. Revenue saw modest peaks, with the highest being $37 in early September.
Cashier 3D, by Rollic Games, demonstrated fluctuating download numbers, peaking at approximately 23K in early July before declining to around 13K by the end of September. Active users showed a similar trend, decreasing from around 53K in mid-July to roughly 36K by the end of the quarter. Revenue remained relatively low, with minor peaks of $10 in early July.
Finally, Pepi Super Stores: Fun & Games by Pepi Play exhibited consistent weekly downloads, starting at around 16K in late June and maintaining similar levels throughout the quarter. Active users showed a slight increase, peaking at approximately 30K in early September. Revenue varied, with notable peaks of $71 in early July and $86 in late September.
For more detailed insights and data, visit Sensor Tower.